![]() In the distant future, a galactic civilization has split into the Core, who wish to enforce human immortality by Uploading, and the Arm, who insist on retaining their organic bodies. The game's setting is appropriately nihilistic. These resources are available anywhere on a battlefield, though easier to obtain in some places than others, a design that often leads to long games featuring constant conflict and sudden reversals of fortune. Players need to draw upon two resources, metal and energy, to build new units. The game includes an unusually wide range of air, sea and land units the versions available to the two sides have broadly symmetric characteristics (see Worlds in Balance). As is typical for RTS games, the player acts as commander of a small military force, controlling combat and support units such as tanks and repair robots. It introduced many new features to the gameplay seen in previous RTS games such as Command & Conquer: Tiberian Dawn ( 1995) (see Command & Conquer), including three-dimensional landscapes with lines of fire affected by terrain elevation and the ability of combatants to take cover behind destructible features. Total Annihilation is a Real Time Strategy game, noted for its innovative design.
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